![]() I like the chunkiness but there's quite a lot happening in a small space. And it doesn't help that the movement controls are quirky in their own right and take a while to get used to. Move sloppily and you will be punished, and heavily if you're playing a skilled opponent. Keeping characters at distance, or closing the gaps between them, is half the tactical battle, and there's an entire subset of abilities based around it. And in it, as in the sports that take place in those arenas, movement and positioning are key. But I also think this claustrophobia is entirely intended, and that Moonbreaker is doing the equivalent of putting fighters in a ring or octagon, and forcing confrontations to take place. It's as though someone is holding my head too close to the action - I feel hemmed in and want to pull away. But it doesn't quite go high enough, and fails to clarify those confused bunches. You can go right in close, almost to eye-level with the figurines, which looks very impressive, but when you pull back, it's as though the camera emulates a person standing up, shifting you above the table in a kind of top-down view. It's a very vibrant game - there's a lot of character to it. Watch on YouTube The Moonbreaker launch video. As it is, I can only nudge the camera's rotation slightly before it pings back to a fixed angle, and it doesn't help much. When large figurines stand near smaller ones it can be hard to see what's going on. But I also want it for gameplay reasons, so I can see bunched stand-offs more clearly. It won't let you spin around the battlefield, viewing the action from varying angles, which I'd really like to do - if only to admire the figurines I've painted. The figurines are voiced - there's a lot of energy and character in the game - but there's no escaping you're playing an adaptation of a tabletop game.īut the camera feels rigid too, fixed on rails you'll struggle to pull it off. And when they attack, it's like a child twizzled them in an emulation of the real thing. And when they move, it's as if someone picked them up and plonked them down somewhere else. They are frozen in whatever dramatic expression they've been given: cheering, charging, taking aim, whatever. You collect and paint the figurines you use in battle figurines are the whole point, so it's not surprising they behave like them and don't move around like animated characters. A friend called it Warhammer without the licence and that's exactly what it is. It stems from Moonbreaker being a miniatures game. Availability: Out now in early access on Steam.It's strange because turn-based combat games are something I'm really familiar with, but Moonbreaker takes some getting used to though, and some of that I don't like, and some of it I really, really do. The first thing that hits me about Moonbreaker, the very-different-from-Subnautica game by Unknown Worlds, is how rigid and awkward it feels. ![]()
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